![]() These detainment bubbles must be destroyed with normal weapons. However, this causes the Templar to summon detainment bubbles around two players at random as it attempts to teleport. Once the relic holder has gained a fully charged Super, they can then bring the Templar's shield down. Instead, everyone has to group up on the relic holder and be cleansed by the Aegis. The difference here is that there is no more pool of Light. Again, the entire party will be marked for negation if they fail to destroy the Oracles. As reinforcements try to take down any players on the move, the Templar will summon more Oracles. The player holding the relic is the key to completing this encounter, as the relic's Super attack is the only way to break down the Templar's circular shield. Picking up the Aegis Relic in the center of the arena will cause the Templar to start attacking all players in sight. This, combined with constant spawning of large numbers of Oracles, making this part the longest section of the encounter.Īfter several of its Oracles have been destroyed, the Templar will then begin to face the Guardians personally. In order to make sure these Oracles are not destroyed, the Templar will summon Vex reinforcements that will inundate the player's field of view. If any of these Oracles are not destroyed, all players will be marked for negation, which again means that they will instantly die when the Ritual of Negation is performed, unless they rush towards the aforementioned pool of Light. Once the raid team has successfully defended the confluxes from Vex sacrifices, the Templar will then summon its Oracles. If a player is marked for negation, they must run to the pool of Light in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation. Players should avoid stepping in these circles, for if they do, they will be marked for negation. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named Fanatics, which, when killed or get too close to you, leave behind a large, green puddle. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. ![]() These confluxes must be defended from all Vex that approach them. While this occurs, confluxes will show up in the left, middle and right of the arena. It will also fire its Aeon Maul to suppress players and keep them behind cover. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. The first part of the fight starts when all six Guardians drop down into the Templar's Well. The boss was re-introduced for the reprised Vault of Glass in Destiny 2, with its encounter receiving several changes. Hunters can use Celestial Nighthawk or Star-Eater Scales with bottom tree Golden Gun, especially since they’ll be feeding on Orbs of Power from the rest of the team to bolster their Super damage.The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. After that’s settled, Warlocks can use Nova Bomb or Chaos Reach, while Titans can Thundercrash into the Templar (with Cuirass of the Falling Star equipped) for big burst damage. Having one Well of Radiance is recommended to ensure that the team can survive the Templar’s fierce assault. And in the event of no heavy exotics, pairing Izanagi’s Burden with a rocket launcher that sports Lasting Impression is a good idea.įor Supers, classes should bring their big guns. Any high-damaging weapon, however, will do the trick if used properly.ĭeathbringer, for instance, can do great damage to the Templar with its catalyst equipped, particularly since the boss stands still. The close proximity is enough for players to use the infamous Anarchy and double slug shotgun combos, capable of dealing significant damage. One of the most common tactics is standing on the ledge on the left side of the room (relative to the spawn point), nearly in front of the Templar.
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